www.il2aceshigh.com - IL2AcesHigh Gaming Community for IL2 Sturmovik Cliffs of Dover and DCS
71st_AH_RebelSqurl A reminder that the Squadron Meeting is today at 2:00 PM Eastern Time (just less than four hours from now) on our TeamSpeak server, in the Coffee Bar. Meeting should take about an hour, with an invitation to fly online afterward. 71st Command, please come by early for a quick review of the agenda prior to the event.
8 hours ago
71st_AH_RebelSqurl Happy birthday, Ratsy! Have a great one, amigo.
Sat at 18:20
71st_AH P Trackingbear As Ron White Said: If a twin engine plane loose one of its engines, how far will the second engine take you? All the way to the scene of the crash, arriving a half hour before the ambulance. LOL
Sat at 14:42
71st_AH_Shamrock This was a good watch about the Lancaster bomber , damn she was a big girl !
Bomber Boys with Ewan McGregor (Royal Air Force Documentary)...
Check out our new website for more incredible history docume...
Sat at 0:55
[ACE] 71st_AH_VinnieJones XR-B In my F drive, under user/user/saved games/DCS/config/input, I have a list of all my modules. In each one, there are lua files. But, they were last modified 2-3 years ago. That DCS folder is just DCS, not World. Nothing in Open Beta.
Fri at 23:41
[ACE] 71st_AH_VinnieJones XR-B After the DCS update before last, all of my control setting were erased, all Help settings were changed to 100%, and there are no input lua’s for any module. Is anyone else having this problem?
Fri at 18:34
[ACE] 71st_AH_Mastiff 204
Another week has passed and our Bodenplatte development progressed neatly during this short time. First, we have finished reworking the graphics effects system we told you about last week:
1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
2. Fuel leak effects improved (less noticeable, but more realistic);
3. Damaged engine exhaust effects improved (less noticeable, but more realistic);
4. Tracer smoke effects improved (more smooth and realistic);
5. Wingtip trails effects improved (more dynamic, less apparent beginning);
6. Water hit effects improved (more realistic);
7. Aircraft and vehicle hit effects improved (more difference between AP and HE ammo, more realistic, added debris);
8. Bomb detonation effects improved for 250kg + bombs, additional flash effect;
9. Water steam effects added for twin water radiator aircraft (Bf-109, Ju-87, Spitfire Mk.IXe, Pe-2);
10. Water steam overheating effects added;
11. Wrong mixture exhaust effects added;
12. Wood hit effects added for WWI aircraft;
13. Gunfire smoke effects added;
14. Oil leak effect adjusted;
15. Fuel leak effect on the ground added;
16. Water steam effect on the ground added.
Second, we have revisited the gunfire dispersion model and performed additional research on the historical documents covering the fire dispersion depending on the gun mounting. There are no new sources, but we have re-analyzed our approach and one problem became apparent - some sources provide fire dispersion data for single shots while others have data for short bursts. For some aircraft, the sources provide dispersion data for both cases - this allowed us to build a statistical model for single/burst fire dispersion ratio. Having updated the dispersion model, we're now able to tune the fire dispersion separately for single and burst fire. Of course, we've taken into account the fact that even when you fire a burst, the first projectile has the fire dispersion of single shot while the subsequent ones deviate more because they are modeled as shots in a burst. The fire dispersion increases with the gun temperature as before.
In the most cases, the fire dispersion has been already modeled using the burst fire data, so the changes in these aircraft will be hardly noticeable when firing in bursts, but the single shot dispersion will be lowered greatly: 2-2.5 times. On the contrary, the Soviet fighters were set up using single fire data before so now their fire dispersion will be increased 2.11-2.86 times depending on the gun and aircraft (this isn't that much at the effective fire distances though, see below). In addition, thanks to this research, the single fire dispersion of the heavy 30 mm and 37 mm guns has been slightly lowered while the burst fire values stayed the same.
It should be noted that all these changes (applied to each aircraft independently) gave the overall effect of reducing the difference in the fire accuracy among the different planes (for fuselage mounted and wing mounted guns that are close to the fuselage). Excluding the rare exceptions, the fire dispersion for non-overheated guns is 0.66-0.95 thousandths of distance. At the effective fire distances, this results in the fire pattern of around 1 ft or slightly more.
Surely, we have worked on the other parts of the sim as well. One month ago we could show you the 3D model of Me 262 without textures and a couple of weeks ago you saw the cockpit of P-47D that was untextured too, but today we present them to you in the game engine - the artists haven't finished the texturing and materials yet, but they are almost done. What can we say - while P-47D-28 cockpit is a bit overwhelming with all the details, instruments, controls and various information plates, the jet aviation pioneer Me 262 looks strikingly beautiful in the air. Here they are:
Developer Diary 204
204 Hello everybody, Another week has passed and our Bodenplatte development progressed neatly during this short time. First, we have finished reworking the graphics effects sys...
Fri at 14:57
[ACE] 71st_AH_Ratsy XR-R Fight night was a ton of fun last night, thanks for bringing us together. Looking forward to the squadron meeting this Sunday, see you guys there! ~S~
Thu at 17:07
[ACE] 71st_AH_Mastiff What’s New in Version 411.63 WHQL
Game Ready Drivers provide the best possible gaming experience for all major new
releases, including Virtual Reality games. Prior to a new title launching, our driver team
is working up until the last minute to ensure every performance tweak and bug fix is
included for the best gameplay on day-one.
Provides the optimal gaming experience for Assassin's Creed Odyssey, Forza Horizon 4,
and FIFA 19.
Includes support for NVIDIA GeForce RTX 2080 and RTX 2080 Ti graphics cards.
Added support for CUDA 10.0
NVIDIA RTXTM Technology
NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta
and Turing GPUs.
In order to get started with developing DirectX Raytracing applications accelerated by
RTX, you'll need the following:
• NVIDIA Volta or Turing GPU
• Windows 10 RS4
1. Product is based on a published Khronos Specification and has been submitted to, and expected
to pass, the Khronos Conformance Process. Current conformance status can be found at [link]
Release 410 Graphics Drivers for Windows, Version 411.63 RN-08399-411.63_v01 | 4
Chapter 2 : RELEASE 410 DRIVER CHANGES
• Microsoft's DXR developer package, consisting of DXR-enabled D3D runtimes,
HLSL compiler, and headers
• This driver release provides full support for the new Vulkan 1.1 API and passes the
Vulkan Conformance Test Suite (CTS) version 18.104.22.168.
• Includes interoperability with CUDA 10.0.
• New extensions for Turing GPUs:
− VK_NVX_raytracing (also available for Pascal GPUs with 8GB or more video
memory, and Volta GPUs)
See [link] for the full specification.
Vulkan HDR for Windows
This driver release supports the Vulkan VK_EXT_swapchain_colorspace and
VK_EXT_hdr_metadata extensions allowing applications to output HDR content to
HDR displays via the Vulkan APIs.
OpenGL extensions for Turing GPUs
Changes and Fixed Issues in Version 411.63
The following sections list the important changes and the most common issues resolved
in this version. This list is only a subset of the total number of changes made in this driver
version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
Using power monitoring in GPU monitor tools causes micro stutter. [2110289/2049879]
[Monster Hunter World]: Low frame rate in the game. 
[Tom Clancy's The Division]: Graphics corruption occurs when using NVIDIA
Gameworks settings. 
[Call of duty WW II ][1x3 Surround]: The center Surround display renders black
[Planetside 2][G-SYNC]: G-SYNC does not work with the game. 
[ARCHICAD][OpenGL]: The OpenGL driver crashes the application. 
[GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple
GPUs on motherboards with PLX chips. 
[YouTube][Mosaic with Sync]: Secondary GPU doesn't render video content on fullscreen
YouTube video. 
Release 410 Graphics Drivers for Windows, Version 411.63 RN-08399-411.63_v01 | 13
Open Issues in Version 411.63 WHQL
Open Issues in Version 411.63 WHQL
As with every released driver, version 411.63 WHQL of the Release 410 driver has open
issues and enhancement requests associated with it. This section includes lists of issues
that are either not fixed or not implemented in this version. Some problems listed may
not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others
may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your
Drivers | GeForce 411.63
Stay up to date with the latest GeForce Driver releases.
Thu at 14:36
[ACE] 71st_AH_Mastiff Release Highlights
GeForce Experience 3.15 Release Highlights
What's new in GeForce Experience 3.15
We’ve added more Highlights and Ansel titles and support for GeForce RTX graphics cards.
Capture your best moments in more games using NVIDIA Highlights!
Highlights is now included in the latest game updates for Islands of Nyne: Battle Royale, Dirty Bomb Switchblade, and Prey Mooncrash.
Take Amazing Photos in more games using Ansel Photo Mode
Press [Alt+F2] and start using Ansel Photo Mode for Jurassic World Evolution, Tropico 6, Pro Evolution Soccer 2019, and Dragon Quest XI: Echoes of an Elusive Age. Take photos from over 66 supported Ansel games, share them to our new game photography gallery, Shot with GeForce, and participate in our monthly contest.
Record and Broadcast your gameplay at the same time!
Press [Alt+Z] to turn on Instant Replay, Record, AND Broadcast Live - all at the same time! You can now archive high quality videos of your broadcasts to Twitch, YouTube, and Facebook.
New Filters for Freestyle Game Filters and Ansel Photo Mode
We’re introducing three new depth-based filters for Ansel and Freestyle that’ll allow you to further customize your screenshots and capture gameplay. Use Green Screen Filter to remove and replace the background, Sticker Filter to add customizable PNGs into your game, and Letterbox Filter for cinematic video recordings. Check out an example on GeForce.com.
Added support for GeForce RTX graphics cards
We’ve added support for GeForce RTX graphic cards so you can optimize your gaming rig with Game Ready Drivers and Optimal Playable Settings as well as capture content using Ansel, Freestyle, and Highlights. Additionally, GeForce Experience also now supports RTX technologies such as Deep Learning Super-Sampling (DLSS).
Fixed an issue where videos are not captured at 60FPS.
Fixed an issue when GeForce Experience launches with a blank home page.
FIxed an issue when Game Ready Driver update exits abruptly after selecting clean install.
Fixed an issue where In-Game Overlay stops working after minimizing the game.
Fixed an issue where broadcast viewers count, comments and likes incorrectly persist between broadcasting sessions.
Fixed an issue where users could not set a new video recording path if the previous one got corrupted.
Fixed an issue where recording stops working after the user toggles the FPS counter.
Fixed an issue where upload to Weibo stops working.
Fixed an issue where the mouse is misaligned for selected games when Windows display settings are set greater than 100%.
Fixed an issue where ARMA III, Overwatch & Wolfenstein 2: The New Colossus minimize when the in-game overlay is invoked.
Improved performance and stability for Shadowplay record, Driver installation, and Gamestream launch.
Updated to the latest version of 7z.
Download GeForce Experience | NVIDIA | GeForce
GeForce Experience automatically notifies you of driver updates and installs with one click, ensuring you always have the latest NVIDIA drivers and PC game settings.
Thu at 14:30