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[ACE] 71st_AH_MastiffGDPR update, all month from all over the world! Due to the changes in the Privacy Policy, the game needs to be updated. Please click the Update button in the game launcher before logging in.
Rise of Flight
Due to the changes in the Privacy Policy, the game needs to be updated. Please click the Update button in the game launcher before logging in.
[ACE] 71st_AH_Mastiff   General Data Protection Regulation (GDPR),
[ACE] 71st_AH_MastiffUpdate v3_003

Hello everybody,

One month after the last update we present you another one. The new update 3.003 starts the Bodenplatte Early Access program - if you pre-purchased it, you can fly the first aircraft from its plane set right now.

At this early stage, only two planes are available - Bf 109 G-14 and Supermarine Spitfire Mk.IXe (with old pilot models since new, late war ones, aren't ready yet).

Bf 109 G-14 is the last fighter model from 109 'G' lineup. This model has the completely new canopy with the increased field of view 'Erla', transparent armored glass headrest and the increased rudder surface. The more advanced DB-605AM engine is equipped with the automatic water-methanol mixture injector system that engages at maximum throttle, allowing for increased intake pressure and engine power as the result. The running time at maximum throttle has been increased to 10 minutes with less engine overheat and required radiators opening. The aircraft armament is similar to Bf 109 G-6, but it can carry heavy unguided rockets 21cm WGR-21 (9.5 kg of explosives and up to 30 kg of fragments in each rocket).

Supermarine Spitfire Mk.IXe is the most well-known and widespread model of the legendary WWII British fighter. Thanks to the number of selectable modifications we have implemented, you're effectively getting four aircraft, not one. By selecting certain modifications, you can have Spitfire LF Mk.IXe (with the Merlin-66 engine for lower altitudes) or Spitfire HF Mk.IXe (with the Merlin-70 engine for higher altitudes) or their modifications with clipped wings. In addition, you can select either the standard Mk.II gunsight or the advanced gyro gunsight G.G.S. Mk.IID that automatically shows the correct target lead provided you have the target base and distance set! Also, unlike the lend-lease Spitfire Mk.Vb, this model is equipped with rockets and bombs.

Our new Engineer-Programmer Kirill Konnov describes how the gyro gunsight works in detail:

The gyro gunsight is an advanced device capable of automatically calculating and correcting the lead angle for firing at a moving target. The attempts of building such a device begun even before the war in Great Britain and Germany, but first gyro gunsights appeared only in 1941.

It is taken for granted that airspeeds of the own and target aircraft are nearly the same or close enough, so the required lead angle is in direct ratio to the angular speed of the target. Therefore, to calculate the target lead angle, three values are required at any moment: distance to the target, projectile flight time and the angular speed of the own aircraft.

The pilot set the distance to target himself, therefore the simple optical rangefinder was part of the gunsight - adjusting the distance knob changed the size of the moving circular reticle. If the target base (its wingspan) is set correctly using another knob, then adjusting the circular reticle to be the same size as the visible (angular) target size effectively sets the target distance.

The time required for a projectile to travel the required distance has been set in the internal structure of the gunsight parts themselves and couldn't be changed. The angular speed of the own aircraft is the same as the angular speed of the gunsight itself.

But how to calculate the correct angular target lead using these values? There were no computers in the modern sense of this word at that time, so a really complex optomechanical system has been invented. It included the round mirror attached to the gyroscope with three degrees of freedom.

The rotor of the gyro has been rotating in the magnetic field created by inductance coils (Picture 2). The current in the coils has been adjusted according to the set target distance so the resulting deviation from the aircraft axial line during a banking turn projected the targeting reticle to a correct lead angle.

There were four operating modes: fixed reticle, gyro and fixed reticles, gyro reticle and night mode. In the night mode, the target lead is calculated for the fixed distance of 150 yards, igno
Game Updates
Version 1.003 - Published on October 24, 2014.Version 1.004 - Published on November 11th, 2014.Version 1.005 - Published on November 13th, 2014.Version 1.006 - Published on Novembe...
71st_AH_BarnaclesSoH, Spit IX or G14, what to try first!?
[ACE] 71st_AH_Rob XR-R   What? You think that's a choice? SPITFIRE!!!!
[ACE] 71st_AH_MastiffSurprise!!!!!!!
71st_AH_Barnacles   That was quick!
[ACE] 71st_AH_Mastiffyes this map is very optimized.
DCS WOrld PG Operation Safe Harbor II
Thanks for watching and subscribing, I'm a flight simulation...
[ACE] 71st_AH_Mastiff   with my rig Im getting 60 + FPS on this map and its a huge map!!!
[ACE] 71st_AH_Mastiff
DCS World Persian Gulf Operation Safe Harbor
Thanks for watching and subscribing, I'm a flight simulation...
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71st_AH_TwoLate a  Mastiff have you flown this map to tell if it is ok optimized or struggles. Is framerate compared to Normandy.
[ACE] 71st_AH_Mastiff   watch my video the map is very optimized!
[ACE] 71st_AH_Macrocan i get the "join URL" for the wing of liberty squad for their website?
[ACE] 71st_AH_Mastiff   [link]
[ACE] 71st_AH_MastiffThe Persian Gulf map is available.

DCS World
Su-25T: training mission CN voiceover fixed
In-cockpit mirrors will not have red outline.
Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used.
Restored texture of KDO G40

A-10C: training mission CN voiceover fixed

DCS Flaming Cliffs
FC3: added A-10A CN flight manual

DCS MiG-21Bis by Magnitude 3 LLC
Created new indicator lights.
Fixed textures on English ASP switches and other objects.
Adjusted red flood-lights to be brighter.
Adjusted pink color lights to red-ish
Fixed see-through areas in cockpit.
Fixed flap and ARK buttons' position animation.
Corrected SPO's center area not to rotate when switching between night/day modes.
Fixed RSBN NPP Glideslope animations.
Fixed RPM 2 needle not overtaking RPM 1 needle.
Fixed non-rotating compressor blades.
Fixed landing gear strut lights from being on constantly.
Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear.
Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" is on.
Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins)
Engine won't stop at low oil pressure time trigger.
Engine won't shut down at low fuel pressure.
Added Iran, Iraq and Syria liveries by Jack

DCS AV-8B N/A by Razbam Simulations LLC
IR Maverick slew and lock updates
Stabilator indicator correction
Corrected water flowing on and off rapidly in Landing STO mode
Corrected MPCD glow not going off when MPCD goes off after being on
Corrected minor shake due to gear model when not moving with parking brake
Increase canopy open/close speed to match video references
Canopy open/close keyboard shortcut now automatically performs unlock handle
Corrected Radio COMM 2 not working in UFC mode
Corrected ARBS/DMT TDC bug.
IR/TV Mavs launch constrain keyhole is now active.
AGM-65Es are now active.
MPCD behavior after firing a Maverick has been updated.
IR/TV Mavs axis slew is now active.
STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks).
Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy
Weapon CIP (CCIP) release mode is upgraded. Still WiP.
NVG Brightness control

DCS M-2000C by Razbam Simulations LLC
Vortices/vapor effects
Corrected issue when on engine idle on ground and subsystems not receiving power correctly
Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
Corrected AI main gear pos contact point slightly above ground
Corrected linearity in pitch control for consistent pitch down response

DCS SA342 Gazelle by Polychop Simulations
Gazelle TV black screen fixed

UH-1H: Corrected "Rebel Base" mission (by slpak). Removed forest in target zone.

MiG-15bis by BST
Fixed game freezes when ADF switch is enabled first time

F-5E ACM Campaign - corrected missions with F-4E.
F-5E BFM Campaign - corrected missions with F-4E.
F-15C Aggressors BFM Campaign - corrected missions with F-4E.
A-10C BFT Campaign - mission BFT05 corrected.
L-39 Kursant Campaign - missions 2, 4, 5, 7 corrected.
A-10C Advanced Aircraft Training Campaign - corrected altitude triggers, updated some dialogue text, added mission success music.
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[ACE] 71st_AH_Mastiff   Known issues
Player parkings on carrier are broken.
External lights (flashlight, taxi light) are visible inside some cockpits.
Spitfire tail wheel contact model with ground is broken.
[ACE] 71st_AH_Mastiff   ok its out...v 252_17559_377
[ACE] 71st_AH_Mastiff   1 hour to download the update then about 3 hours to download the map brilliant!
[ACE] 71st_AH_VinnieJones XR-B a  uploaded 3 images to badfinger
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[ACE] 71st_AH_Mastiffgeforce experience update. v3140139
[ACE] 71st_AH_Rob XR-R   What? Again!?
[ACE] 71st_AH_XE90   I agree Rob
[ACE] 71st_AH_Mastiff   the Shadow play GeForce experience not the GeForce drivers.
[ACE] 71st_AH_Mastiff
DCS World P51 Blue Normandy
GPU: GeForce GTX 1080 CPU: Intel(R) Core(TM) i7-8700K CPU @ ...
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71st_AH_TwoLate a  That was fun. I saw how rusty I was. That flak sure looked great but deadly. Cant wait for next Monday.
[ACE] 71st_AH_Mastiff   Well I did a recon flight and found if we get above 10500 ft, we do better less flak, and I was able to get on the target area and bombb but my bombs missed, I dove in dropped the bombs and hit the deck and stayed down until I was 5 miles out and began climbing back out to Liges.
[ACE] 71st_AH_Rob XR-R   So I guess that we shtswt up a bomb training mission this week sometime.
[ACE] 71st_AH_Mastiff
DCS World in air refueling AV8BNA (getting better)
GPU: GeForce GTX 1080 CPU: Intel(R) Core(TM) i7-8700K CPU @ ...
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[ACE] 71st_AH_Mastiff
DCS World AV8BNA Refueling its hard!
GPU: GeForce GTX 1080 CPU: Intel(R) Core(TM) i7-8700K CPU @ ...
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[ACE] 71st_AH_VinnieJones XR-B a  Kind of similar to staying in the right position in a glider when behind the tow plane. I never used axel aeilirons there, either.

BTW, when you are told to “Brinkley”, you must Brink. Been like that since WWi. :)
[ACE] 71st_AH_VinnieJones XR-B a  Don’t know how “axel” got in there.
[ACE] 71st_AH_Rob XR-RThe DCS Mustang flys a lot like this...
P-51 Engine Out, Off-Airport Landing - clip
Watch the full conversation here:
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[ACE] 71st_AH_Mastiff   lol, yes it does.
71st_AH_TwoLate a  Wow that was something. I am not saying I would have done it better. When he dropped his landing gear in that turn I thought this might not be good. Especially with car traffic next to runway. I am sure he thought after maybe drop landing gear after crossing traffic and come in hot.
[ACE] 71st_AH_XE90[link]
Real Canadian road rage
Regardless of where this took place, i think we can all agre...
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71st_AH_wuffman   Y'all broke it...
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