Hornet Mission of the Week

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Magnum Force

Magnum Force

The Black Sea
24 June 1992, Morning
Fictional

The collapse of the Soviet Union in 1991 led to a renewed conflict in the Caucasus region. The initial attempts by Russian forces to seize Georgian territory were driven back, but that has only strengthened Moscow’s resolve. The Russians continue to build a sizable ground force near Maykop. A fully equipped Motor Rifle Brigade has been identified with additional forces continuing to flow in.

The deployment of additional Russian ground forces to the theater prompted a response by NATO. Cruise missile attacks on Russian airbases and infrastructure bought NATO enough time to deploy air and ground forces to the region. Squadrons of F-15C, F-16C, F/A-18C, A-10A, and Tornado fighter and attack aircraft are now operating from Georgia and the Black Sea. These are augmented by a small number of Georgian assets, mostly L-39 light attack aircraft.

Small detachments of Russian Su-27 and MiG-29 front-line fighters remain active from Krymsk and Krasnodar under the protection of SA-10 SAM systems, but the threat of an air attack on Georgian targets is minimal.

Your mission:

We will provide SEAD support for a small interdiction package aimed at disrupting enemy road activity and damaging the Maykop railyard. Most enemy supplies, equipment and other materiel enters the area through this single location. Disrupting the flow of enemy supplies will interfere with the enemy troop buildup south of Maykop.

Two flights of two L-39s armed with bombs, callsign Pontiac 1 and Pontiac 5, will depart from Gudauta AB and proceed north to the Maykop railyard target. Additional flights of A-10s, callsign Tusk 1 and Tusk 5, will patrol south of Maykop and destroy enemy ground forces operating in the open. They will be supported by a SEAD flight of four F/A-18C Hornets, callsign Springfield 1 (player), who will orbit southeast of the targets and engage any radar equipped air defense units that become active. A CAP flight of F-15Cs will also be on station to deal with any airborne threats.

The primary target is a railyard consisting of fuel processing facilities to the northeast and warehouses to the southwest. The Pontiac 1 and 2 L-39 flights will ingress separately and attack the target from different headings. Pontiac 1 will bomb the fuel related facilities to the northeast while Pontiac 2 bombs the warehouses.

See the mission planner for a look at the package ingress and egress routes and for detailed navigation planning.

Your F/A-18C SEAD flight, Springfield 1, will be on station to suppress any radar guided air defense threats in the area. An SA-6 SAM site has been identified at Maykop AB and may become active at any time. This site is known to operate very conservatively and to cease transmitting for a short time if an anti-radiation missile launch is suspected. Adjust your tactics to ensure this threat is suppressed while the Pontiac L-39 flights are in the area.

Additional mobile threats may be present in support of ground forces. Radar guided systems may include SA-8 SAMs or ZSU-23-4 AAA. Monitor the radio for the status of radar threats in the area and engage any threats to allied aircraft if able.

Pontiac and Tusk flights will announce when they have left the target area. Springfield 1 may leave the area and return to base after all flights have safely egressed.

An AWACS controller, callsign Focus, will provide early warning of approaching aircraft. Requests for the current situation can be made at any time in your radio AWACS menu by choosing PICTURE or BOGEY DOPE.

Carrier Admin:
TACAN: 74X
ICLS: 11
Success criteria:

- Reach the target area, protect the other flights and return safely to the carrier.


Design notes:

- Enable 'allied flight reports' in your gameplay options. Calls are filtered so only relevant information comes through.

- Open the mission planner for detailed navigation planning. The enemies present on the map represent current intel and is information you are intended to have.

- Different enemy air defense plans are built into the mission. It will play out differently each time.
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Posted Feb 7, 19 · OP · Last edited Feb 7, 19
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I'll have a look and we can try to run it as a multiplayer next week.
Posted Feb 7, 19
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