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[ACE] 71st_AH_Mastiff
Dear VinnieJones, Update 3.004 Released, Steam Integration, ...
Update 3.004 Released, Steam Integration, Bodenplatte News Hello everybody, Today's update is focused on Steam support, it brings required functionality to support Steam requiremen...
[ACE] 71st_AH_MastiffUpdate to v3.004

Hello everybody,

Today's update is focused on Steam support, it brings required functionality to support Steam requirements for the distribution of a new content. In addition to purely technical stuff 'under the hood', this will make running the game through Steam more streamlined, without entering login and password.

Linking the Two Systems

In the past, the two systems could not talk to each other very much and we had to devise a way for Steam users and Website users to both use our system. We managed to do that and this worked fine until Valve changed the rules which prevented us from listing our newer products on Steam. This forced us to do a new closer integration and we had to fit it into our already tight schedule.

For those of you who like to play through Steam you will be happy about this change, but please understand that to be able to also purchase products on our site and fly using your unique IL-2 User Account nickname you will need to perform the linkage which is a one-time event. Once they are linked they are linked forever. Currently ALL Steam customers have separate Steam and IL-2 User accounts, but new Steam users will not automatically have an IL-2 User Account and must create one to link them. The process is short, but it involves a few steps and there are different paths you can follow.

Benefits and Limitations

This new integration allows our database to recognize your Steam account as an IL-2 user and negate the need for a separate login when you want to play which is what we require currently. During the linkage process and afterwards our system only sees a numeric code and we DO NOT see any critical Steam account data. This linkage process cannot be abused and your Steam account info is safe. If you choose to not link your accounts you will be assigned a generic computer-generated name. For those that don’t care about their name in the game or making purchases from our webstore you can ignore linking the accounts, but if you do want to have your current handle in the game and not have a generic name you’ll need to link them. There is a no way around this limitation.

If you are an existing Steam user and have already purchased content from our website you will not be able to use that content with your Steam version unless you link the accounts. Again, it's a one time thing and takes just a few seconds.

If you are a new Steam user and wish to purchase content on our website you will need to link the accounts before you will be able to use that content with your IL-2 Steam install.

It's Live

Now, when you launch the game in Steam, you'll see a prompt asking you if you want to link your IL-2 and Steam accounts (if you have launched the game from this install before) or ask you if you're a new user (if there is no local login data found). It's highly recommended to link your accounts especially if you have bought content both on Steam and our webstore, but if choose not to do it now, you can click 'Steam login only' (in this case, you'll see only the content you have bought on Steam in the game).

Please see the chart below and identify which scenario best suits you as a player and customer.

[link]

The linking process isn't complex, but here's step-by-step guide just in case.

From now on, Steam users can launch the game without entering login and password each time and we'll be able to release the content on Steam which wasn't available there previously.

Also some minor fixes were done in the game:

1. Phosphorous instruments and ventilation intake position corrected on Bf 109 G-14

2. Minor 3D model corrections for Bf 109s

3. Remaining issues with MP locks were addressed

4. Skip dialog for mission or campaign creators should be fixed now (but existing missions need to be edited to point to the new location of this tool: swf\extensions\skip)
Dear VinnieJones; Game Update v3.004
Version 1.003 - Published on October 24, 2014.Version 1.004 - Published on November 11th, 2014.Version 1.005 - Published on November 13th, 2014.Version 1.006 - Published on Novembe...
[ACE] 71st_AH_MastiffHappy Fathers Day to all you Fathers out there, I stayed busy replacing my Wifes Throne!!!
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[ACE] 71st_AH_Rob XR-R   created a new thread DCS F/A-18C control set-up in the Eagle Dynamics : DCS General Forum forum
[ACE] 71st_AH_MastiffGreat Flight tonight Rob, Shello. Blue.
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Trackingbear   Update on my DCS guys. Turns out it is on Steam. ($%^&) Hope I can soon fly with you guys.
[ACE] 71st_AH_Mastiff   uploaded 4 images to Operation Bodenplatte
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[ACE] 71st_AH_Mastiff7492
716 posts
Location:Moscow
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Posted 11 hours ago
194

Hello everybody,

Three weeks have passed since the update 3.003 which started the early access of Bodenplatte. At the moment, we prepare to release another important update that will bring required functionality to support Steam requirements for the distribution of a new content. In addition to purely technical stuff 'under the hood', this will make running the game through Steam more streamlined, without entering login and password.

Meanwhile, the development of the new project goes according to the plan. Fw 190 A-8 will go into testing soon (to be released in Bodenplatte early access shortly thereafter) and engineers are already working on P-47D-28 flight model. 3D artist department works on several aircraft at once - P-47D-28, Fw 190 D-9, P-51D-15, Me 262 A, Hawker Tempest Mk.V series 2 and Bf 109 K-4 - some of them are nearly finished while the work on others just started.

Today we can show you the first WIP screenshots of two planes from this list: P-47D-28 и Fw 190 D-9.
Developer Diary Update #159 Deer Vinnie,
159 Dear customers, Today I'd like to share some straight talk with you about our current and future plans for the Sturmovik franchise. I took over as Lead Producer in August 2016 ...
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[ACE] 71st_AH_VinnieJones XR-B a  Deer Vinnie??
[ACE] 71st_AH_VinnieJones XR-B a  Actually, I'm more of a 14 point buck.
[ACE] 71st_AH_Mastiff   vinnie, venisan? mmmmm
[ACE] 71st_AH_Mastiff
Weekend News
This week we released an DCS 2.5.5 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from ...
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[ACE] 71st_AH_XE90Salute gents , i am not dead . This has been talked about with Rebel and I for a long time, it just time. Fresh minds new ideas! See you in the air. NOW LET DO SOME WINGING!
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71st_AH_TwoLate a  TwoLate doing the Happy Dance. Great news.
[ACE] 71st_AH_MastiffDCS 2.5.2.18521 Update 4
To Open Beta

DCS World
JTAC radios comms error due to SA-18 fixed.
AI F/A-18C. Incorrect surfaces position with cold start of AI aircraft corrected.
AI F/A-18C. Default control surfaces after landing corrected.
AI F/A-18C. Aircraft will spawn without hot running engine when selected cold start option on the deck parking.
ME. Ground/water units numeration corrected.
ME F/A-18C payload panel. Added option for removing pylons in the payloads menu.
The modulation of shipborne radios set to AM by default.

DCS F/A-18C Hornet
Sound distortion when passing through Mach 1 corrected.
Radar altitude hold mode autopilot will not be goes to high negative Gs.
The spawned aircraft will not be stucking in the carrier deck.
EMERJ JETT button will require push and hold for the emergency jettison sequence routine. There is no instantaneous jettison.
Fixed the behavior of the aircraft when flaps extended from the AUTO to HALF/FULL positions.
Chaff/Flare EW Page. It is possible to go from a value 100 to 0 by one click UP button.
Bug with pressing UFC button 4 that caused to remove some of the aircrafts elements - fixed.
Fixed countermeasures reload.
MP. Carrier Auto Launch Sequence. A client should have to be within 3 meters of the start of the CAT, with angles in not more 10 degrees to CAT line error and extended launch bar for the shortcut key U to work and connect the launch bar.
MP. The clients will be stand tightly on the deck during the ship’s motions.
Added option and input command to enable/disable afterburner detent, default fingerlift key is for both. For normal operation, you must re-save the options before the first use.
MP. Carrier spawn queuing system causes game crash - fixed.
Updated the french F/A-18C Hornet manual.

DCS MiG-21Bis by Magnitude 3 LLC
Adjusted HUD and windscreen reflectiveness.
Removed duplicate 3D mesh objects in cockpit.
Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
Added RSBN frequencies for Persian Gulf.
Fixed missing kneeboard maps.
Updated mission folder structure.

DLC Campaigns
A-10C NTTR Red Flag Campaign - added CN localization
DCS 2.5.2.18521 Update 4
DCS World 2.5 Changelog and Updates Official Updates
[ACE] 71st_AH_Mastiff   carefully read this "The clients will be stand tightly on the deck during the ship’s motions.
Added option and input command to enable/disable afterburner detent, default fingerlift key is for both. For normal operation, you must re-save the options before the first use."
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