Events Upcoming
Online Users
Online users (0)
No users online.
[ACE] 71st_AH_MastiffUpdate 3.007

Dear friends,

We just published another IL-2 Sturmovik update - 3.007. In this update we release 4 new aircraft: P-47D-28 and Bf 109 K-4 for Bodenplatte and Sopwith Camel and Pfalz D.IIIa for Flying Circus. But of course, these planes aren't the only addition - the two months weren't spent in vain and we have added numerous improvements to the sim.

First, as announced before, we're adding new mission types to the Career mode. Second, there are many fixes that should make the multiplayer experience smoother. Third, important changes in the game stats adjust the kill registering logic. Fourth, the damage modeling of simple AI controlled vehicles is much more detailed now. Fifth, FM now takes into account the compressability of the air at high speeds - this complex modeling was required for late war aircraft, but it works for any plane in our sim. Sixth, pilot AI has been improved. There are other numerous changes in graphics, user interface, physics and aircraft systems, etc. You can read the whole list of 100+ improvements that come with 3.007 below:

Main features:

1. P-47D-28 "Thunderbolt" available to all Bodenplatte owners;
2. Bf 109 K-4 "Kurf├╝rst" available to all Bodenplatte owners;
3. Sopwith Camel available to all Flying Circus Vol. 1 owners;
4. Pfalz D.IIIa available to all Flying Circus Vol. 1 owners;
5. New mission type for Career mode: Cargo paradrop for Ju-52/3mg4e;
6. New mission type for Career mode: Special squad paradrop for Ju-52/3mg4e;
7. New mission type for Career mode: Free Hunt for fighter planes;
8. Major FM change: air compressibility at high speeds now modeled;
9. New late war Luftwaffe pilot models added to Bf 109 G-14 and Fw 190 A-8;
10. Multiplayer: a kill will be awarded immediately only if an enemy pilot was killed, bailed out or his aircraft crumbled;
11. Multiplayer: a kill won't be awarded if a pilot manages to return and land at a friendly airfield (with the exception of point 12, see below);
12. In mission statistics, an aircraft will be scrapped only if its fuselage or a wing at its base has been ruptured;
13. New, more detailed damage modeling is used for simple (AI controlled) vehicles - it is now possible to damage their engines, wheels or tracks, crew and ammo rack;

Multiplayer changes:

14. Engine sounds of other players planes won't randomly disappear;
15. Gunfire sounds of other players planes won't randomly disappear;
16. Net traffic generated by multiplayer clients has been optimized, which should improve the performance of multiplayer servers;
17. Other players position prediction routine has been optimized, resulting in a smoother multiplayer experience;
18. The delay between a player pushing the fire button and other players actually seeing his aircraft fire has been minimized to the best possible extent;
19. Other players gun convergence displayed correctly;
20. APHE and HEAT rounds fired by other players won't generate a double sound effect;
21. Server ping values appear correctly in the server list;
22. The coalition flag in the game world switches correctly;
23. Binary mission logs are now saved correctly (needed for mission stats debugging);
24. An exploit linked to navigation markers on the fullscreen map has been fixed;
25. Right Ju-52 engine animation fixed;
26. AA searchlights function correctly in multiplayer;

Visual changes:

27. FPS in forest areas with lots of trees visible has been improved a lot thanks to the tree rendering optimization;
28. Aerobatics smoke effect has been improved;
29. Wrong 'black debris' effect issue while hitting enemy planes has been addressed;
30. Distant forests won't appear too white in morning or evening fog;
31. Water drops now appear on the pilot goggles in VR;
32. Water drops on windshield have been removed during winter (unrealistic);
33. Oil drops from the damaged engine will appear on the pilot goggles only if he peeks out around the windshield;
34. Engine start effect has been improved;
35. Flying Circus aircraft now has the new fire and leak effects like the rest;
36. Mission designers can place
Game Updates very large update v3.007
Version 1.003 - Published on October 24, 2014.Version 1.004 - Published on November 11th, 2014.Version 1.005 - Published on November 13th, 2014.Version 1.006 - Published on Novembe...
Liked this
[ACE] 71st_AH_Mastiff   1.26GB, PC, Steam v 962MB.
71st_AH_Barnacles   K4 is still beatable by the Spit IX [link]
[ACE] 71st_AH_Rob XR-RIt's getting closer...
Who is interested in the F-14?
DCS: F-14 - Anytime, Baby! - (Meteor F-14 OST Track Premiere...
The Legendary F-14 Tomcat, recreated down to the last nut, r...
Liked this
71st_AH_Barnacles   Looks an incredibly high quality module.
71st_AH_Eagle   I'll be getting it and I'm currently working on a four player co-op campaign for it called Vampire War. 20+ missions. :)
[ACE] 71st_AH_Rob XR-RMiG-19 nearing completion...
Mig 19 Ground return test
WIP test of the Mig-19 Ground return (THIS IS WORK IN PROGRE...
Liked this
[ACE] 71st_AH_Rob XR-RA-4E free mod released for DCS World!
Community A-4E - Page 125 - ED Forums
Page 125- Community A-4E DCS Mods
Liked this
71st_AH_Barnacles[link] good hints on avoiding getting shot
IL2 Battle of Stalingrad: Fw 190A scissors and guns defense
Here's one way to survive (with a little luck) when you're a...
Liked this
banzaii   just submit and fly the 190, and you dont have to worry about it
71st_AH_Yankee_   I need to learn how to beat a good F4 in my Yak-1 (not b). Ended up dueling one saturday night and that fight went sideways pretty fast. Completely reversed the fight on me, simultaneously destroying my Yak and ego. :)
banzaii   Deflection, deflection deflection, works great to quickly end a fight when he can boom and soom you, ask the late Marseille possibly the best gunshooter in the luftwaffle (tasty) he preffered deflection shots.
71st_AH_Yankee_Thanks Ratsy for the late night event, it was fun, and I look forward to the net. Our flight of 2 A20s and a P-39 was so stronk that we crashed the server. For the Rodina! :)
banzaii   Ping me if you need a wingman, ill come over to 71st ts
banzaii   HS-129 has been my jam, ww2 a-10
[ACE] 71st_AH_XE90[link]
Robin Williams Golf
My First Project
Liked this
[ACE] 71st_AH_XE90Happy Birthday 71st_AH_Itcharoo
Liked this
71st_AH_Wowsers online  Happy Birthday
71st_AH_RebelSqurlFrom the ATAG forums:

Hello All,

TF's Code Group would like to run a test of the current version of TF 4.53 Blitz to pinpoint areas where the netcode can be improved for TF 5.0.

We would request as many players who can attend as possible, the results will be important for TF 5.0 gameplay.

Server will be set up with large numbers of AI aircraft flights, etc.

Date and time is November 17th at 1800 GMT.

Players use their current TF 4.53 Blitz install. There is no requirement to patch any new data.

The test is designed to determine the point at which the total numbers of humans and AI become problematic in 4.53 and to identify what areas can be improved for TF 5.0.

There will be designated Teamspeak channels on the ATAG Teamspeak.

I will be participating, I encourage other 71st members still flying CLOD to take part if possible.
Liked this
[ACE] 71st_AH_Mastiff   over 110 people I hear.
71st_AH_Eagle   Jeez, I hope the testing went well.
71st_AH_Eagle   I'm really looking forward for 5.0 when that comes out.
[ACE] 71st_AH_Ratsy XR-RWe are planning to open up some late-night events for the 71st. We realize this may exclude some people in later timezones and in the UK, but it will also open up events to those who are on the west coast or unable to attend at earlier times.

These would be scheduled for 8pm PST / 11pm EST. Preference would be to hold one training/practice event mid-week, and one combined operations event Friday or Saturday.

We can also set up similar activities either earlier or on different days, if someone would like to volunteer to lead those activites please let me or another squadron exec know and we'll set it up.

Please see the poll we've created to the left side of our site, underneath upcoming events and indicate your preference of day(s), or if you are unable to attend late evening activities. I will set some up for the next week or two, but will adjust depending on survey results, so please vote if you can.

We can also set up some day-time activities around the holidays, and again, please let us know if you would like to take the lead on doing so based on your vacations.

Thanks guys! -Ratsy ~S~
Liked this
71st_AH_Yankee_   This would work for me as well, particularly since I'm now on CST.
banzaii   Ill gladly throw a warm body in a cockpit and communicate on comms. West coast best coast.
banzaii   If you need hrlp
View more posts...