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71st_AH_DawghouseRickI tried this download from DCS user files: User Files > SpitfireLFMkIX Input Tweaks Seems to help with the trim.
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[ACE] 71st_AH_Rob XR-RGreat news! Next week we are getting new cockpits for the 109 and 190 and Mustang but most importantly we are getting the new P-51D-25!! Wonder how long until we get the new Fw 190A-8?
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[ACE] 71st_AH_Mastiff   You can find the complete change log here.

For the 2.5.4 Open Beta update next week, we plan to add F/A-18C Hornet laser-guided bombs, Bullseye and BRA information, further improvements to the AGM-65F infrared-guided Maverick to include better axis slew control, and more great stuff that you can read about here.

Next week will also see the release of the updated P-51D-25-NA and P-51D-30-NA Mustang, the C-101EB with AFM and C-101CC, and new cockpits for the Bf-109 K-4 and Fw 190 D-9. Exciting times!

DCS: Bf 109 K-4 Cockpit Update
Coming next week will be a fantastic update to the Bf 109 K-4 cockpit. This update will take advantage of new DCS World 2.5 features like deferred shading and Physical Based Rendering (PBR). We think you’ll agree that the results are quite stunning!
71st_AH_Shello a  gorgeous!
71st_AH_BarnaclesFeeling guilty for interrupting one of Central's excellent videos.
Fly-out Recap (12/8/18) - KOTA - IL-2 GB
Fly-out Recap for (12/8/18) on Knights of The Air. My patreo...
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71st_AH_Duff-Man online  don't feel guilty Barnacles you are now #1 on his hit list
71st_AH_BarnaclesThe moose is loose!
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[ACE] 71st_AH_Rob XR-R   Typically we make it with eggnog in lieu of milk. It is a traditionally served in a punch bowl at the New Year's Levee. Talk about hair o' the dog...
It's also normally served a during the Officer's At Home and on the last stop on the Christmas Snowball.

Eggnog is chilling in the fridge
71st_AH_Yankee_   Some things make you proud of your homeland. This is one of them. "O Canada! Terre de nos aieux..." :)
71st_AH_DawghouseRick   Something like the "Stand Too" at the Legion Hall New Year's Day.
[ACE] 71st_AH_MastiffAdded support of new campaign - Combined Arms: Frontlines Georgia.

DCS World
Restored the missing debriefing after instant action mission.
AI aircraft climb to a very high altitude when attacking armor units with bombs - fixed.
AI ground. Not-activated truck can rearm the ground forces if it is visible (not hidden in the ME).
ME. Task 'go to waypoint' will work correctly with the stop condition.
Fixed issue with DCS freezing on start in some conditions.
MP. All information about servers with a large number of slots and clients (40+) will now be visible in the list of servers.
Sound. Improved fade out of sounds with distance.
AI F-86F. Will not use radar ranger for long range search.
AI F-86F. Fixed bug that bring to ground collision in the rocket attack.
A-10C & F/A-18C. AWACS aircraft do not call out enemy locations till the player’s comms menu is opened to AWACS - fixed.
Radio commands given by the player when a radio message from the AI is playing do not go through - fixed.
Multimonitor configurations. GUI dropboxes will not break away from their place on the main display to the other displays.
SA-2 unable to engage high altitude targets - fixed.
F-4E Iran. Added skin by Sadjad_Vosoul (ISAAC).
С-130 Iran. Added 2 skins by Sadjad_Vosoul (ISAAC).
Added SAM SA-15 Tor to Iran.
ME. Implemented ship livery selection.
Ground AI will be reposition itself if the current target exit from his fire angle.
Radar Mys-M1 (Silkworm HY-2 surveillance radar) is integrated. The ASM battery will be receive targeting from Mys-M1
surveillance radar. If the radar destroyed the ASM battery will be not functional.
Stennis carrier. The helicopter in takeoff position will not block all AI operations on the deck.
AI fighters with TWS and multiple launch capability will not use F-pole maneuver if they decided for multiple launch for several bandits. This was done so that the targets did not leave the radar's field of view.
MP. Banned user will get message about his ban and reason.
MP. Fixed the client's serverlist update when shutting down the server.
TrackIR works always, despite of control settings - fixed.
Hawk MPQ-55 will be marked as HK on Western RWR systems.
Fixed crash when a bridge without pillars is destroyed.
AI fighters will use an AIM-120C first instead of using the shorter ranged AIM-120B.
AI vehicles. Supplies truck added for all countries.
AI vehicles. Added M60 MBT to USA.
China Asset Pack. Completed Navy liveries (054A: 25 skins, 052B: 2 skins, 052C: 6 skins)
China Asset Pack. Updated KJ-2000 external model shape
The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
Added coalition management of countries in the Mission Editor via arrows keyboard keys.
Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
Corrected Su-24 level of detail such that it does not disappear.

Introduced JHMCS.
Introduced FPAS.
Introduced AGM-65E with laser guidance (can be used with JTAC/AFAC assistance a while). Known issue: overlapped symbols of laser codes on Mav page, will be fixed soon.
Big radar refactoring.
External fuel disappears after manoeuvre with disabled fuel pumps - fixed.
Radar in boresight mode will not locks target outside beam pattern.
Added RU manual translated by Vasil Komarichin aka ICS_Vortex
Added VMFAT-101 skins
Added NSAWC & NAWDC skins
Added VX-31 CoNA skin
Added AGM-65 instant action mission.
FPAS climb fixed.
Added input for JHMCS (Axis and buttons).
AGM-65E and AIM-9X reload issue - fixed.
AIM-9X Reticle Visible in all A/A Weapon HUD - fixed.
Initial introduction of the AGM-65G. This is very much an Open Beta version with several known issues.
Added radar information on the JHMCS and implementation of HACQ and LACQ modes.
Correct CLIMB function for the FPAS page.
Updated DCS:F/A-18C Hornet User Guide
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[ACE] 71st_AH_MacroOne for the computer savvy peeps. From a VR point of view, is there much difference between 1080 8gb and the 1080ti 11gb. Just be vr performance, not bothered about 4k flat screen gaming. Read a few things and jot much between them I think but I don't know. Any help or recommendations appreciated.
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[ACE] 71st_AH_Macro   Got a deal on the 1080 ti gonna be a lonely Christmas lol
[ACE] 71st_AH_Ratsy XR-R   I have the TI, and I know believe it has overhead for the VR settings I'm using. So that leads me to assume the standard 1080 would be very sufficient. Probably not much difference, but I really don't know for sure. But every bit helps! If you got the TI, you'll be super happy you did!
[ACE] 71st_AH_Mastiff   I had the 1080 FW, and it worked fine.
71st_AH_BarnaclesThere seems to be a problem with the 71st server, when AI contacts drop in they almost immediately disappear, even if you stay within the circle. (I know they are supposed to despawn if you go outside the circle)
[ACE] 71st_AH_XE90   Barnacles , you correct, X12 is ok , 8, 4, and 2 is off. After the last update it changed . I maybe after Christmas before i can look into it. Will be reading up on it, I will email twolate and see what he thinks.
71st_AH_Yankee_Great flying this afternoon, first on Wings then Knights. Nothing beats flying with the 71st!
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[ACE] 71st_AH_Mastiff
Mastiffs Games DCS World Mail Call Huey, PG Map
This Channel is dedicated to all Veterans no matter what ser...
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